Roadmap
This roadmap is subject to change.
- Start of the projectQ2 2023
- Simple in-browser editor prototype with scene view and entity hierarchyQ3 2023
- Chat integration with LLM for context-aware code and scene editingQ4 2023
- Script system with live reload and code completion supportQ1 2024
- Scene object management — hierarchy, transform controls, and deletionQ2 2024
- Camera preview and viewport rendering improvementsQ3 2024
- Light management and default lighting setup for new scenesQ4 2024
- Importing external assets and user-uploaded modelsQ1 2025
- Console logging panel for script output and debuggingQ2 2025
- Custom variables and property binding for runtime scriptingQ3 2025
- Ollama and Anthropic provider support for AI-assisted editingQ3 2025
- Mouse and keyboard input support for gameplay scriptingQ4 2025
- MCP (Model Context Protocol) integration for external AI toolsQ4 2025
- Project management system for saving, loading, and organizing gamesQ4 2025
- Physics engine integration with colliders, rigidbodies, and dynamic simulationQ4 2025
- Audio system with playback, spatial sound, and background musicQ1 2026
- Development tools and built-in profiler for performance and debuggingQ2 2026
- Animation and particle system support for dynamic scenesQ3 2026
- Multiplayer and networking foundation for collaborative and online gameplayQ4 2026
- Advanced post-processing effects (bloom, fog, shadows, color correction)Q1 2027
- Dialogue and quest systems with persistent save/load APIQ2 2027
- VR/AR support and mobile platform optimizationsQ3 2027