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Roadmap

This roadmap is subject to change.

  • Start of the projectQ2 2023
  • Simple in-browser editor prototype with scene view and entity hierarchyQ3 2023
  • Chat integration with LLM for context-aware code and scene editingQ4 2023
  • Script system with live reload and code completion supportQ1 2024
  • Scene object management — hierarchy, transform controls, and deletionQ2 2024
  • Camera preview and viewport rendering improvementsQ3 2024
  • Light management and default lighting setup for new scenesQ4 2024
  • Importing external assets and user-uploaded modelsQ1 2025
  • Console logging panel for script output and debuggingQ2 2025
  • Custom variables and property binding for runtime scriptingQ3 2025
  • Ollama and Anthropic provider support for AI-assisted editingQ3 2025
  • Mouse and keyboard input support for gameplay scriptingQ4 2025
  • MCP (Model Context Protocol) integration for external AI toolsQ4 2025
  • Project management system for saving, loading, and organizing gamesQ4 2025
  • Physics engine integration with colliders, rigidbodies, and dynamic simulationQ4 2025
  • Audio system with playback, spatial sound, and background musicQ1 2026
  • Development tools and built-in profiler for performance and debuggingQ2 2026
  • Animation and particle system support for dynamic scenesQ3 2026
  • Multiplayer and networking foundation for collaborative and online gameplayQ4 2026
  • Advanced post-processing effects (bloom, fog, shadows, color correction)Q1 2027
  • Dialogue and quest systems with persistent save/load APIQ2 2027
  • VR/AR support and mobile platform optimizationsQ3 2027

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